Super Smash Bros. Brawl, known in
Japan as
Dairantō Smash Brothers X (
大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X"), is the third installment in the
Super Smash Bros. series of
crossover fighting games, developed by an
ad hocdevelopment team consisting of
Sora,
Game Arts, and staff from other developers, and published by
Nintendo for the
Wii video game console.
Brawl was announced at a pre-
E3 2005 press conference by Nintendo president and
Chief Executive Officer Satoru Iwata.
Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005
[5] with a creative team that included members from several Nintendo and
third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.
The number of playable characters in
Brawl has grown from that in
Super Smash Bros. Melee;
Brawl is the first game in the series to expand past Nintendo characters by allowing players to control third-party characters. Like that of its predecessors, the object of
Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on
ring outs over
knockouts. It includes a more extensive
single-player mode than its predecessors, known as the Subspace Emissary (SSE). This mode is a plot-driven,
side-scrolling beat 'em up featuring computer-generated
cut scenes and a selection of playable characters.
Brawl also supports
multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via
Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the
Wii Remote, Wii Remote with
Nunchuk,
GameCube controller, and
Classic Controller, simultaneously.